Morrowind forum
I also did not appreciate their changes to the stats and the poor UI they implemented for PCs. So much for dramatic tension (yes, I know its hard to do in this kind of open game, but in MW it made sense). In MW pacing was not problem, the threat was not imminent … in Skyrim the world was ending and yet you could fart about ignoring the main story for as long as you wished. But in terms of setting and story (which matters most to me) MW is just better in imho.
![morrowind forum morrowind forum](https://images.uesp.net/3/3e/MW-creature-Alit.jpg)
That said, it's not cut-and-dried - I did still get my $'s worth from Skyrim and enjoyed the first 60 hours or so. Join our community and participate in a collection of forum threads, questions, answers, and other discussions about The Elder Scrolls III: Morrowind. I didn't see this uniqueness that others refer to: what I saw were an embarrassment of fetch quests (with no directions other than map marker to which I could insta-travel…and my god, why would you not?!) to caves and places I had already visited, now mysteriously populated with randomly scripted villain X.
#Morrowind forum mod#
So I had my containers mod to the point where you could pick up the barrel with fargoths ring, take the stilt strider to Balmora, unpack it on the platform to add or remove items, pack it back up and put it in an urn, take. A large chunk of those 200 hours was the desperate quest for something new and exciting…which had kind of evaporated after about 30-40 hours in Skyrim. The inside of morrowind is a deranged maze of references, objects, base objects, IDs, cells, tissues, & deformed organs. and you have created a directory Maps in the main Morrowind game directory. +1 for Morrowind I have put 200 hours into Skyrim, and probably a bit more than that into MW over the years. yemiz: OVERLORD Son letiler Okunmam letiler Forum konlar: Forumda.